#Zdoom mapinfo Patch#
Compat patch for misplaced items in Hexen MAP08.Fixed: SBar_DrawTextureRotated was missing the angle parameter.This is used for Heretic - Shadow of the Serpent Riders episodes 4 and 5.Mainly a bugfix release addressing the following issues: Indicates that this episode should only appear in the list if the EXTENDED lump is present in a loaded WAD file. This is used for Ultimate Doom episode 4. Indicates that this episode should only appear in the list if the map lump specified after the episode keyword is present in the loaded IWAD/PWAD(s). This is useful for WADs that implement skill selection by an introduction map. This removes the episode that has just been defined.ĭisables the skill menu for this episode instead, the episode starts at the skill marked with the defaultskill flag (or the median skill if no default is available). This sets a shortcut key for the menu selection. If you omit this property, then the name that you provided in name will be converted into a graphic and used instead. If you specify "", no graphic will be used. If you specify an invalid lump, the invalid graphic image will be used. Replace with the graphic lump that you wish to use on episode selection menu screen. If the given name starts with $, ZDoom will first try to interpret it as a keyword for the LANGUAGE lump.Īlternatively, instead of name, lookup can be used to go seek the name in a LANGUAGE lump. This value must be enclosed in quotation marks. If you do not provide a picname, then ZDoom will convert this name to a graphic for you. The following properties are supported within an episode definition:
#Zdoom mapinfo full#
This is used by Strife to determine which map to start at based on whether you're playing the Strife demo or the full version. You can also specify a second maplump with the teaser keyword as above to tell ZDoom what map to use if the first is unavailable. Instead of a map lump, you can also use Using this will make the episode start at the map using warptrans 1 as defined in MAPINFO. can be any lump in the WAD, as long as it is a valid map file. Substitute the map name of the map that you want the episode to start on for. It should be specified before any episode definitions and outside any other block. This could be used if you wish to have fewer episodes than are originally present in the IWAD that you are using. If there is only one episode, then the player will not be prompted to select it when starting a new game.Ĭlearepisodes This clears all previous episodes. The Doom and Heretic episodes have therefore each a corresponding cluster definition. All an episode does is offer a choice when starting a new game elements such as endgame text or picture are defined in a cluster. You can also clear previous episodes by using the "clearepisodes" keyword. An episode definition begins with the keyword "episode".